Lack of updates as usual, I know. Most of the fun stuff is over on GitHub.

However, from time to time, I do manage to implement a giant block of functionality that I just need to show off on here.

For the last 3-4 months, I've been rebuilding my platform code (window support, input, threading, etc) to allow for the development of a full blown, in-game editor that you can bring up at any time.

The design is heavily inspired by every engine out there (Unity, Unreal, Godot, etc), but the in-game aspect is inspired by the engine that most inspired my and sparked the start of development for this framework. Torque3D.

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