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Procedural generation and animation techniques for vegetation

English: Bachelor degree project at the Faculty of Informatics and Applied Mathematics within "Ovidius" University of Constanta. Info: -OpenGL rendering API -Frustum Culling -Quadtree based terrain -VBO based rendering -GLSL 120 Romanian: Proiect de licență la Universitatea Ovidius Constanța, Facultatea de Matematică și Informatică, Specializarea Informatică și Metode Numerice. Info: -realizat în OpenGL (C++) -Frustum Culling -Quadtree Terrain -Vertex Buffer Objects -GLSL 120 More info: http://www.divide-studio.com


Procedural generation and animation techniques for vegetation
Procedural generation and animation techniques for vegetation
OpenGL OBJ importer and PhysX simulator. Initial Framework
OpenGL OBJ importer and PhysX simulator. Initial Framework
Multi-Agent Framework Test 1
Multi-Agent Framework Test 1
Multi-Agent Framework Test 2
Multi-Agent Framework Test 2
ASSIMP animations finally working
ASSIMP animations finally working

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